Today, the students from SIDM will be graduating. After 3 years of studying in NYP, I am so glad that I have graduated. I came into this school without any knowledge of programming, and now I leave this school knowing how to create games as the lecturers have taught me well. I want to thank the school for exposing me to the industry during my polytechnic life by working with companies to create games / create games and send it for competition.
Showing posts with label nyp. Show all posts
Showing posts with label nyp. Show all posts
Thursday, May 29, 2014
Thursday, March 6, 2014
Fusion 2014
I am currently preparing Fusion 2014 by creating my own name card, portfolio and resume.
What is Fusion? Fusion is an annual show to display the students' design talent, abilities and creativity to the industry. They will showcase their work during the exhibition.
Date:
28th - 29th March 2014
Venue:
Singapore Expo Hall 3B
Fusion 2014 website:
http://fusion.nyp.edu.sg
What is Fusion? Fusion is an annual show to display the students' design talent, abilities and creativity to the industry. They will showcase their work during the exhibition.
Date:
28th - 29th March 2014
Venue:
Singapore Expo Hall 3B
Fusion 2014 website:
http://fusion.nyp.edu.sg
Friday, February 14, 2014
A week to go
"HAPPY VALENTINE'S DAY!"
One more week and my IAP is over and I am currently preparing my report. I have learnt that every small detail is important as it makes the project complete and polished.
Now, I have to prepare my portfolio for my graduation during my free time at home. Fusion14 is an event for the graduating batch of SIDM students to showcase their works. It is held at the Singapore Expo Hall and opened to public.
When my IAP is over, I will work on a PS3 game which was my assignment as I want to put that in my portfolio. I will add more elements to the gameplay as well as the graphics will be changed by the designer.
One more week and my IAP is over and I am currently preparing my report. I have learnt that every small detail is important as it makes the project complete and polished.
Now, I have to prepare my portfolio for my graduation during my free time at home. Fusion14 is an event for the graduating batch of SIDM students to showcase their works. It is held at the Singapore Expo Hall and opened to public.
When my IAP is over, I will work on a PS3 game which was my assignment as I want to put that in my portfolio. I will add more elements to the gameplay as well as the graphics will be changed by the designer.
Tuesday, December 24, 2013
Internship at VEEV Interactive
I was posted to VEEV, which is located at Ayer Rajah Crescent.
I am using Adobe Edge Animate to code, which uses Javascript. The work which I am currently doing is confidential, and it is not related to games.
Merry Christmas!
I am using Adobe Edge Animate to code, which uses Javascript. The work which I am currently doing is confidential, and it is not related to games.
Merry Christmas!
Monday, November 11, 2013
FYPJ 2013 Batch 3
Time flies very fast as I left 2 more weeks for my Final Year Project!
I encountered a number of problems in this project. That is, the tablet takes very long to load the game. In order to solve this problem, I have to preload the common images (i.e. UI) at the start of the game. Another way to reduce the waiting time for the game to load is to reuse the current images as much as possible.
I have learnt a lot of new things from this project.
I encountered a number of problems in this project. That is, the tablet takes very long to load the game. In order to solve this problem, I have to preload the common images (i.e. UI) at the start of the game. Another way to reduce the waiting time for the game to load is to reuse the current images as much as possible.
I have learnt a lot of new things from this project.
Labels:
corona sdk,
fypj,
nyp
Tuesday, October 29, 2013
Midst of FYPJ
Now, I am halfway through the project.
We have changed some of the minigames gameplay and the artwork as we felt that the current art is dull and boring which will unlikely attract the primary school children. However, we are still brainstorming about what should the name of the game be as we feel the current game name does not leave an impact to the children.
We have changed some of the minigames gameplay and the artwork as we felt that the current art is dull and boring which will unlikely attract the primary school children. However, we are still brainstorming about what should the name of the game be as we feel the current game name does not leave an impact to the children.
Labels:
corona sdk,
fypj,
nyp
Monday, September 30, 2013
Final Year Project
I will be developing a 2D game using Corona sdk, a new language for me as it uses lua. This game will teach the current/future primary school students about Singapore's culture and the games played in the past as this generation of children are born into this world of technology.
My group is the final batch to work on this game, we just have to polish the game by changing the assets and fixing the bugs.
My group is the final batch to work on this game, we just have to polish the game by changing the assets and fixing the bugs.
Labels:
corona sdk,
fypj,
nyp
Saturday, August 17, 2013
FYPJ Minor - Complete
I have finally completed adding additional features to my game! In my point of view, this game looks very polished. Given that there are still room for improvement and enhancement, I might add it later on after I have graduated to make it a complete game. Not forgetting that the trailer of this game is done too!
My game is similar to Little Fighter 2.5, a 2-D platform game, using my favourite Bleach character Kurosaki Ichigo. The aim is to kill the Hollow enemies and Menos boss without dying in order to complete the game. There are visual and audio feedbacks.
My game is similar to Little Fighter 2.5, a 2-D platform game, using my favourite Bleach character Kurosaki Ichigo. The aim is to kill the Hollow enemies and Menos boss without dying in order to complete the game. There are visual and audio feedbacks.
Sunday, July 21, 2013
Programming with Game Engine
It is week 15, 2 more weeks before my modules end and most of my assignments due next week!
I am finally done with my AI as that is my only feature. There are 2 types of AI: meele and ranged.
The ranged enemy will be throwing boulders at the player, and the meele enemy will be using his swords to slash the player. My game is from a first-person-shooter genre whereby the player has to find the checkpoint in order to win.
I am finally done with my AI as that is my only feature. There are 2 types of AI: meele and ranged.
The ranged enemy will be throwing boulders at the player, and the meele enemy will be using his swords to slash the player. My game is from a first-person-shooter genre whereby the player has to find the checkpoint in order to win.
Friday, June 14, 2013
FYPJ Minor - Projectile
Today, my character can finally fire projectiles as I added the projectile class. However, it fires a lot of projectile when I press and hold the key and that wasn't what I wanted. The character is supposed to fire 1 projectile whenever I do a key press.
Labels:
fypj,
nyp,
projectile
Friday, May 17, 2013
Final Year Project Minor
In this module, I am required to create a game. I decided to do it individually and put my coding skills to the test. My game will be completed by the end of the semester.
Now, I have just started on the game and currently there is no gameplay yet. The graphical user interface (i.e. GUI) is done. I am working on the menu and instructions page.
Now, I have just started on the game and currently there is no gameplay yet. The graphical user interface (i.e. GUI) is done. I am working on the menu and instructions page.
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