Time flies very fast as I left 2 more weeks for my Final Year Project!
I encountered a number of problems in this project. That is, the tablet takes very long to load the game. In order to solve this problem, I have to preload the common images (i.e. UI) at the start of the game. Another way to reduce the waiting time for the game to load is to reuse the current images as much as possible.
I have learnt a lot of new things from this project.
Showing posts with label fypj. Show all posts
Showing posts with label fypj. Show all posts
Monday, November 11, 2013
Tuesday, October 29, 2013
Midst of FYPJ
Now, I am halfway through the project.
We have changed some of the minigames gameplay and the artwork as we felt that the current art is dull and boring which will unlikely attract the primary school children. However, we are still brainstorming about what should the name of the game be as we feel the current game name does not leave an impact to the children.
We have changed some of the minigames gameplay and the artwork as we felt that the current art is dull and boring which will unlikely attract the primary school children. However, we are still brainstorming about what should the name of the game be as we feel the current game name does not leave an impact to the children.
Labels:
corona sdk,
fypj,
nyp
Monday, September 30, 2013
Final Year Project
I will be developing a 2D game using Corona sdk, a new language for me as it uses lua. This game will teach the current/future primary school students about Singapore's culture and the games played in the past as this generation of children are born into this world of technology.
My group is the final batch to work on this game, we just have to polish the game by changing the assets and fixing the bugs.
My group is the final batch to work on this game, we just have to polish the game by changing the assets and fixing the bugs.
Labels:
corona sdk,
fypj,
nyp
Saturday, August 17, 2013
FYPJ Minor - Complete
I have finally completed adding additional features to my game! In my point of view, this game looks very polished. Given that there are still room for improvement and enhancement, I might add it later on after I have graduated to make it a complete game. Not forgetting that the trailer of this game is done too!
My game is similar to Little Fighter 2.5, a 2-D platform game, using my favourite Bleach character Kurosaki Ichigo. The aim is to kill the Hollow enemies and Menos boss without dying in order to complete the game. There are visual and audio feedbacks.
My game is similar to Little Fighter 2.5, a 2-D platform game, using my favourite Bleach character Kurosaki Ichigo. The aim is to kill the Hollow enemies and Menos boss without dying in order to complete the game. There are visual and audio feedbacks.
Friday, June 14, 2013
FYPJ Minor - Projectile
Today, my character can finally fire projectiles as I added the projectile class. However, it fires a lot of projectile when I press and hold the key and that wasn't what I wanted. The character is supposed to fire 1 projectile whenever I do a key press.
Labels:
fypj,
nyp,
projectile
Friday, May 17, 2013
Final Year Project Minor
In this module, I am required to create a game. I decided to do it individually and put my coding skills to the test. My game will be completed by the end of the semester.
Now, I have just started on the game and currently there is no gameplay yet. The graphical user interface (i.e. GUI) is done. I am working on the menu and instructions page.
Now, I have just started on the game and currently there is no gameplay yet. The graphical user interface (i.e. GUI) is done. I am working on the menu and instructions page.
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