I have been looking forward to creating a team logo and apply what I have learnt during my art lessons. Also, I wanted to feel how it is like to create a font and logo of my own. When the producer allowed me to design the team logo, I was excited and overjoyed. Luckily, the producer was contented with the design of the team logo and I was glad.
The producer and I stayed up till midnight just to do the trailer of the game as the rest of the team members can't even be bothered to help. After he has recorded the game, he passed me the videos and told me to timestamp it. While he was integrating the videos and adding suitable music into it, I thought of the text and added effects to it to make it more interesting.
After watching the video trailer for our game, I feel that our hard work has been paid off as the trailer looks interesting to the point that I do not mind rewatching it over again.
Friday, April 10, 2015
Friday, March 27, 2015
In the midst of creating the game
I have created a 3D game instead of a 2D game in Unity to challenge myself. In the process of creating a 3D game in Unity, I have learnt that it is much harder as I have to take into account of the z-axis. Since my game requires mouse, unlike 2D, raycasting is much different and complex.
There is loads of drama going on in my group which caused the removal of certain features and not being able to polish some parts of the game. At first, there was a change in producer as he was not doing his work at all. Then, the lead programmer suddenly didn't want to work on the project and gave sloppy work due to some childish reasons. In the end, the team only consists of me and the producer and, the producer has to do their work.
There is loads of drama going on in my group which caused the removal of certain features and not being able to polish some parts of the game. At first, there was a change in producer as he was not doing his work at all. Then, the lead programmer suddenly didn't want to work on the project and gave sloppy work due to some childish reasons. In the end, the team only consists of me and the producer and, the producer has to do their work.
Labels:
digipen,
digipen project
Sunday, December 14, 2014
3 Weeks Break
It has been a hectic week for me, especially during the last week of November and the first 2 weeks of December. During the first week of December, I have to submit 5 assignments. During the second week of December, I sat for my final exams (4 papers). Therefore, it was a tiring 2 weeks for me as I did not have enough sleep. Now, I am having a 3 weeks break and will begin semester 2 on 5 January 2015.
I will put the game which I created recently in my portfolio. Next semester, my classmate I will be creating another 2D game using Unity. Happy Holidays!
I will put the game which I created recently in my portfolio. Next semester, my classmate I will be creating another 2D game using Unity. Happy Holidays!
Labels:
digipen
Saturday, November 22, 2014
GAM 100: Project Introduction
In this post, I will tell you about my first university game project. Since I have programming background, I am the lead programmer of this game. Another good reason that I am the lead programmer is the programming language which I use while developing the game - C++ Language. As I have been create a handful of games using this language during the 3 years of my polytechnic, I have to take on the role of being a lead programmer as I guide 2 group member of mine in their first attempt of programming.
Name of game: BRYK
Genre: Puzzle platformer
Description: The player has to destroy the coloured bricks using the coloured guns which she is wielding. However, it won't be easy as the player needs to dodge the bullets while firing at the bricks. Also, a red gun that shoots red bullets can only destroy red bricks. The player has to use this concept and do the same for the other bricks. In order to complete the level, the player needs to destroy the King Brick which is coloured in white using any gun.
Name of game: BRYK
Genre: Puzzle platformer
Description: The player has to destroy the coloured bricks using the coloured guns which she is wielding. However, it won't be easy as the player needs to dodge the bullets while firing at the bricks. Also, a red gun that shoots red bullets can only destroy red bricks. The player has to use this concept and do the same for the other bricks. In order to complete the level, the player needs to destroy the King Brick which is coloured in white using any gun.
Labels:
digipen,
digipen project
Wednesday, October 15, 2014
Midterm Exam
It is week 7 and I will be having my midterms this week. There is one course which I always look forward to - game design. I get to play different games every week and analyse its design. Unlike my polytechnic life, I have lesser free time in university.
I will post about the game project which 2 of my group mates and I have been working on in the next post.
I will post about the game project which 2 of my group mates and I have been working on in the next post.
Labels:
digipen
Saturday, September 20, 2014
DigiPen Life Begins
Currently, I am studying at DigiPen and 3 weeks has passed so quickly. I have stayed back till quite late just to complete the assignment, and this means that I have lesser amount of free time. Although some lessons do not start at 9am, I follow my timetable that is shown below:
~6pm: Lesson end
~8pm: Reach home
~10pm: Lights out
~7am: Wake up
DigiPen has great professors, who have loads of experience working at big game companies (i.e. Ubisoft). They are very encouraging too! This is my first time feeling so excited and love studying in a school as I would do my homework without complains.
After much thought and planning, I have decided to be an environmental designer. I think that I have finally found my dream, that is, being a game designer.
~6pm: Lesson end
~8pm: Reach home
~10pm: Lights out
~7am: Wake up
DigiPen has great professors, who have loads of experience working at big game companies (i.e. Ubisoft). They are very encouraging too! This is my first time feeling so excited and love studying in a school as I would do my homework without complains.
After much thought and planning, I have decided to be an environmental designer. I think that I have finally found my dream, that is, being a game designer.
Labels:
digipen
Friday, August 22, 2014
Mobile App Update
I have enrolled at a university and will begin my school term next month. Currently, the game is on the Play store for private testing. More game modes will be added once this game has been released to public. My part is done here after designing the game, I leave the rest for the programmer to do. This means that he can make changes to the game by adding or removing game ideas while coding. Look forward to the game!
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Labels:
mobile app,
personal project,
unity
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