Each game prototype assignment is 3 weeks long (1 week for planning) instead of 5 weeks, and it will be graded according to the rubric. The rubric is not properly explained to us because it did not specify some items and some terms were not described. Therefore, I took the risk in the final assignment by not having a lose state because it was not stated in the rubric. The professor penalised me for leaving it out.
I am most proud of my second assignment, which focuses on the element of sensation (Zen Rhino's Engagement Theory). Realising that my previous racing game idea has a big game-breaking flaw in it due to its core mechanic, I spent 1 week developing the game. You can find this game in my portfolio (Game Designer) and download it so that you can play it too.
Beat Box |